Metaverse
Applications / Events
How will businesses use the metaverse?
10 Metaverse Companies Creating Our Virtual Reality Future
Real Estate In The Metaverse - A Guide To Virtual Lands
Metaverse app allows kids into virtual strip clubs
Birthday in Metaverse (Roblox)
Marriage in the metaverse: Why are couples tying the knot with avatars and is it legal IRL?
Christian Views
The Surprising Theological Possibilities of Virtual Reality
Christians, Beware the Metaverse
The Future of Church? The New Book, Virtual Reality Church, Is Ahead of the Curve.
「未來派巴別塔」正以無限可能吸引人類? 基督門徒面對元宇宙的三點提醒
Metaverse
What is the Metaverse? Complete Beginner's Guide
Gravitas Plus: The Metaverse Explained
Industrial Metaverse
General Introduction
The Industrial Metaverse 工業元宇宙
Companies
NIVIDIA
BUILDING THE INDUSTRIAL METAVERSE-MUKUNDAN GOVINDRAJ- PRINCIPAL SOLUTIONS ARCHITECT
Microsoft (Taiwan)
TechOrange 2023 AIOT 智慧供應鍊論壇 - 從 AIoT 到 Indutrial Metaverse 看製造業數位轉型
Opinions
Undercover journalist witnesses abuse in metaverse
The metaverse poses 'terrifying dangers,' academic warns
The effects of The metaverse into Facebook on human life
Metaverse Explained: Advantages and Disadvantages
Protocol
The Khronos Group is an open, non-profit, member-driven consortium of over 150 industry-leading companies creating advanced, royalty-free interoperability standards for 3D graphics, augmented and virtual reality, parallel programming, vision acceleration and machine learning.
The Open Metaverse Foundation is home to an open, vendor-neutral community dedicated to creating open standards and software to support the open, global, scalable Metaverse.
Where Leading Standards Organizations and Companies Cooperate to Foster Interoperability Standards for an Open Metaverse
Who will govern the metaverse? (World Economic Forum, May 25, 2022)
Reports and Analysis
Why brands are investing millions in the metaverse - BBC News (Nov 4, 2022)
Insight: New trend report: Into the Metaverse
Life Experience: What I Learned from Spending a Week in Virtual Reality | TEDxVienna
Concepts
Co-presence
Feeling of being physically together even when we are not.
Decentralization
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No node tells another what to do
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All spaces share same data, not the copy
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Information is added and deleted based on consenses from the group
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One node fails, others still work
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Users of the metaverse will not have to trust in a single authority
Interoperability
Able to take things with you
Persistance
The outfit is a persistent object, which means it will go with youwhen you leave the place to go to another place.
Timeline
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Walmart enters the metaverse with Roblox experiences aimed at younger shoppers (September 26)
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Margrethe Vestager: The European Union (EU) is studying the metaverse and potential regulation.
2021
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Facebook announces a Metaverse company
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Barbados is the first sovereign nation to launch “metaverse embassy”
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Chanelle Siggens suffers first sexual harassment in metaverse
2020
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First Concert in the Metaverse - In April 2020, Travis Scott and Marshmello performed in the video game, Fortnite to just under 30 million people.
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Alien Worlds - This wildly popular dapp was created with a multi-metaverse interplanetary scenario that had NFT characters interacting in a decentralized autonomous organization to mine tokens and perform other tasks. By 2021 Alien Worlds had more than 2.5 million users
2017
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Decentraland - An NFT marketplace held its first digital real estate auction in December of 2017. It was called the Terraform LAND auction and it’s been an annual event ever since.
2016
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Pokémon GO - was the first game to overlay a virtual world onto the real world with player's avatar.
2015
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Decentraland - it is a virtual world similar to Second Life and the Sims built on blockchain.
2012
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Non-Fungible Token (NFT) - Representing a unique item instead of fungible tokens, which are mutually interchangeable, such as cryptocurrencies like Bitcoin.
2009
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Bitcoin
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Blockchain
2006
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Roblox - This online platform (a metaverse) was introduced that allowed users to create and play games developed by other users.
2003
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Second Life - Second Life has an active user base of a million people, each spending over four hours a day in this virtual world (a metaverse).
1992
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Neal Stephenson's Snow Crash (a sci-fi) - Stephenson coined the term ‘metaverse’ in this sci-fi referred to a completely immersive virtual reality.
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Quoted from Snow Crash:
“He's in a computer-generated universe that his computer is drawing onto his goggles and pumping into his earphones. In the lingo, this imaginary place is known as the Metaverse. Hiro spends a lot of time in the Metaverse. It beats the shit out of the U-StorIt”
“Hiro has a nice big house in the Metaverse but has to share a 20-by-30 in Reality. Real estate acumen does not always extend across universes.”
“They are the audiovisual bodies that people use to communicate with each other in the Metaverse. Hiro's avatar is now on the Street, too, and if the couples coming off the monorail look over in his direction, they can see him, just as he's seeing them. They could strike up a conversation”
“Your avatar can look any way you want it to, up to the limitations of your equipment. If you're ugly, you can make your avatar beautiful. If you've just gotten out of bed, your avatar can still be wearing beautiful clothes and professionally applied makeup. You can look like a gorilla or a dragon or a giant talking penis in the Metaverse. Spend five minutes walking down the Street and you will see all of these.”
1973
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Maze War - a 3D multiplayer first-person shooter created the first virtual world